Last modified by Mitchell on February 9, 2014, 7:40 PM

Category: Review (4 posts) [RSS]

Feb 21 2016

First Looks: February, 2016

A few games that are scheduled to come out this year that I've had a chance to get some information on this month.


The newest game in the 戦場のヴァルキリア series. I really enjoyed the first and third games (the second was too grindy for my tastes). There's a video available which shows an hour of gameplay, and... wtf. Seriously? This is what's happened to a game that was about tactical gameplay? Something more like, but not quite like, the 無双 games (known in the US as the Dynasty Warrior games)? It just looks... really weird for somebody who was expecting a tactical game. Although I do have to admit that it's pretty, for what it's worth. And to think that I was going to purchase a PlayStation 4 for this game. Read more...

Dec 23 2014

Review: 大図書館の羊飼い

I've now finished playing through all of 大図書館の羊飼い, as well as 大図書館の羊飼い -Dreaming Sheep- (which is a fandisc of after stories), and I figured I would write down some of my thoughts (I haven't yet finished 大図書館の羊飼い~放課後しっぽデイズ~, which is a side story fandisc).


  • The story for 大図書館の羊飼い just isn't as tightly written as that of Fortune Arterial. The base game, 大図書館の羊飼い, is designed in the standard form of a common main trunk, which then branches out into the separate character stories, with the True End route locked until certain requirements are fulfilled. Fortune Arterial is written such that each of the character arcs helps contribute knowledge towards the True End; in contrast, the primary character arcs in 大図書館の羊飼い don't, although (as expected) they do help flesh out each character. In an interesting twist, however, the True End route actually consists of multiple endings: one for Kodachi Nagi (which is more independent), and one for each of the other girls (which result in minor variations).
  • The stories in 大図書館の羊飼い -Dreaming Sheep- consist of one after story for each character's ending in 大図書館の羊飼い (five main heroines, three secondary heroines), along with one ending for a secondary character (Takigawa Aoi) which attempts to explain her personality and motivation and one story arc, named the Toshobu arc, that covers a "blank" of a month that occurs during the True End routes.
    • In an unusual twist, Shirasaki Tsugumi's after story occurs after her True End route, while the other after stories occur after their normal endings. To further confuse players, although one of her appendix stories occurs after her True End route, the one she shares with her younger sister occurs after her normal ending (her other appendix story occurs sometime considerably later, and isn't tied to either).
    • Aoi's route is an interesting decision as, although it starts with an Aoi like in the other arcs, it ends in an Aoi that is substantially different from any of the other arcs.
    • The Toshobu arc is fluff. Entertaining fluff, but still fluff (obviously, as it was completely left out of the True End route). Read more...

Nov 03 2013

Review: Baldr Sky Zero

About a week ago, I finished my first playthrough of Baldr Sky Zero (Sakura's, if you're curious). I've been thinking about it on and off as I started approaching the conclusion of the game, and these are a few of my musings. The short version is: not a horrible iteration, but it's nowhere to the level of Baldr Sky.


  • imho, the main character's not very relatable. Compared to the two previous Baldr iterations (Force and Sky; Bullet is a remake so doesn't count for this), Edward is an extraordinarily self-confident person, to the point where I would call him smug.
  • In a somewhat similar vein, I'm not particularly enamored of the main heroines, either. I'd argue that there's a problem when my favourite characters in the game are secondary characters.
  • And... the story? Giga/Team Baldrhead decided to do something that's effectively a 180° change from their previous games:

    Honestly, I'm pretty disappointed. Team Baldrhead's done a pretty good job (well, at the very least prior to Material Brave) of having the different characters' storylines tie together in a relatively organic manner (yes, you can point to Sora's storyline in Dive2, but the way it tied together fit really well).
    As a matter of fact, the ending felt a lot like that from Material Brave, with Meryl substituting for Ena, essentially declaring that there will be a sequel by leaving things open-ended at the end. Bleh.
  • And the vaunted connection with Baldr Sky? I have yet to see anything meaningful, although it may be in one of the other two storylines.... Read more...

Oct 21 2013

Review: 閃の軌跡

I finished 閃の軌跡 a couple of days ago, after a little north of 75 hours on it. I've had a couple of days to digest it some more.

It's good, but it's not great, imho. They have a good base to build from, but I think their earlier iterations (空, 零) did a better job of introducing the universe. To break it down:


  • Having all of the characters being of the same age (roughly) helps in a number of ways, in particular to address the relatively power level issue which often tends to be nonsensical in RPGs (*cough* シェラザード/アガット/ジン in 空 *cough*). Unfortunately, the catch is that instead, you get 9 characters to try to wrap your head around out of the gate, which is rough.
  • Predictably, they don't do a good job of resolving the characters' backgrounds, which is far, since they've generally not addressed characters' issues in the first game. I don't think they've been quite this... obvious about putting big shining LOOK HERE lights above characters' heads before, though (namely エマ).
  • And, well, the story? 零 was actually fairly gentle, as events are largely "resolved" (from the perspective of the player), although there are a number of unanswered questions. 空 punches you in the stomach with the epilogue events. I was expecting something around this level. 閃... takes it to a whole different level. They essentially give you the first section of the second game right up until the first major cliffhanger... and then end it right there. Ouch.
  • Also: the tech at the end. Really? Yes, it's kind of cool. But it doesn't really fit. Read more...
Created by Mitchell on February 9, 2014, 7:40 PM

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